Most of the time, when I go to the local shops and look at goods, it lifts my spirits somewhat. For most of the preceding year, whilst sitting around the house, I have been feeling… how can I put it? Out of sorts? Like my baby has died? Like I am stuck in a society that would rather throw me away than expend any effort to help me be what I can be? Like I have a masculine parental entity whom I have recently determined is determined to break my spirit? Continue Reading
So I am sitting around, thinking to myself about what I am going to write next, and I think to myself “you know, Dean, you have just written about a piece of art that you enjoy by counting and laughing at all of the mistakes, so why not try writing about something you consider good or even great?”. And since I have not written about the recently-realised genius that Michael Allan Patton has been displaying over the last ten to fifteen years, why not? Continue Reading
In my previous entry, I made reference to how the videogame industry, as well as the entertainment industry in general, has evolved. I also said that the use of the word was subject to certain understandings, if only in different language. I promised that I would explain this, and then seriously forgot to do so for the rest of the entry in question. Well, unlike certain people that I will not mention this time around, I like to keep my promises. I make them with the intent of keeping them, no matter how much it ends up putting me out. So now is a good time to explain what I mean when I say that the videogame industry has evolved over the past thirty or so years.
This means that I need to explain a few things about evolution as I understand them. If you are a scientist, particularly one that deals frequently in evolutionary theory, I beg your indulgence. It is for a good reason.