No, I do not really smoke two joints when I play a videogame. It is a quote from a song, Smoke Two Joints, by The Toyes. If I did smoke two joints at every ten thousand points while playing some 1990s-era videogames, I could well be the first person to die of marijuana overdose. And really, what better way could there be to introduce a rambling about the subject of videogames from prior eras, namely before the whole mass-marketing bubble, that I would gladly throw everything from this era into the sewage in order to play again? Continue Reading
game design
All posts tagged game design
In the year of 1987, a publisher called System 3 brought forward a game called The Last Ninja for the Commodore 64 (and other computers). The Commodore 64 was then, in spite of numerous advancements in computer manufacturing, the most widespread home computer product in history. It would remain such until a small handful of years later, when the inexorable pressure of business and wider acceptance drove consumers to greater, more powerful platforms. Continue Reading
I am sure that readers of earlier entries on this journal already know this, but I will repeat it for the benefit of those who came in late. I play the MMORPG known as World Of Warcraft. I play it a lot. When I was a child, I read about things referred to in computer magazines called Multi-User Dungeons, or MUDs. And with some qualifications, MMORPGs are sort of what I imagined when I read those articles. Continue Reading
They say that when you are doing something so much that it interferes with your other activities in life, the relationship you have with that activity may well be unhealthy. It might even be an addiction. In that spirit, I would like to talk about the videogame known as World Of Warcraft. Continue Reading