I have made a lot of angry, spiteful, and even violent remarks concerning what I see as unjust behaviour on the part of others. That is true. Like, for example, when London police saw fit to force a severely disabled boy who, according to the article, has a mental age of five into handcuffs and leg restraints. As one woman who commented on a Fudgebook link put it, she would really like to hurt people who hurt children and “special needs children”. She asked if this was possibly “mother instincts”, but I disagree. I think this is what I call “decent Human being instincts”. And really, if a police officer things it is somehow warranted to hurt a child in this manner, I suspect perhaps they need to consider another career. Shovelling fish guts, for example. Continue Reading
All posts tagged skin cancer
Often, when an autistic adult calls curebies or separationists out on their bullshit, they will often make a comparison of how they perceive you to someone closer to them. They try to make their audience believe that their perception of you as doing “better” than their pariah example is a reason that your view should be discounted. Continue Reading
So on occasions prior to this writing, I have spoken of the world of difference between being autistic, and having skin cancer or diabetes. Or both, if you happen to be in the situation I am in. Maybe the higher spirits of Queensland were watching me when I posted that, because yesterday morning, I got a very unpleasant surprise concerning the skin cancer that is in my face. Continue Reading
In 1961, the Putnam Publishing Group published what has since been regarded by many as Robert Anson Heinlein‘s masterpiece. And amongst his work, this is saying quite a lot. Continue Reading
At present, the number of folk who have read my stories is a select few. And the question I get asked most once the questions about why I am not getting them published (which is a topic I am not going to talk about for a while) are done is simple. What are the stories really about?
When I was trying to kid myself that I could succeed at a university course relating to media and such, I had the great fortune to attend lectures by one Geoff Portmann. Portmann, for the vast majority out there who do not recognise the name, has worn several different hats on a number of different productions. The most important of which, for purposes of this discussion was as a director on eight episodes of the Australian government-funded television comedy Mother And Son. What he did on this job or any of the others he has done is not really important to this topic. What is important is a piece of advice that he dispensed concerning the structure of a story. As I have mentioned previously, you introduce characters, explain what they want to accomplish before the story’s end, explain what is getting in their way, and then describe how they overcome that.
What makes every story different is how one goes about that structure. The details, if you will. And the details is where every individual artist, author, musician, or filmmaker puts their personal touch on the material. As you will expect, this is also where the influences of the artist show up.
Although I do not follow the traditional rules of structure, the first novel in the arc I have been working on is an expression of what I will call the stimuli deficit. Every person, regardless of the situation they live in, receives stimulation to all of their senses of varying kinds. One of the first things you learn when you study psychology, especially from a storytelling research point of view, is that our intellect serves our emotions, not the other way around. Hence, much of our actions are concerned with the acquisition of positive stimuli. And in order to do that, we have to defeat sources of negative stimuli in our lives. This is a major reason why there is a correlation between mental illness, child abuse, and drug abuse (among other things). Everything we do, even work or hobbies, revolves around attaining this emotional state we refer to as pleasure or happiness, or preserving it. When we work, we plan in our heads what we are going to do with the proceeds. When we are sick, we think of what we will do when we are well again. When we are told we are going to die, we think hard about making the best use of what time we might have left.
If we were to look at every case of addiction, and I mean the broadest definition of addiction possible, I believe we would find many of the same things that motivate my writing. In essence, I am talking about a deficit between the positive stimuli and negative stimuli in my life. In my case, the difference is so enormous that every time I see a mole in my skin that does not look right to me, I start hallucinating it laughing at me, praying that it turns out to be a terminal cancer, and then recoiling when I remember how excruciating death from melanoma is reputed to be. It might sound cowardly to some to wish for death so fervently. Believe me, I get that. But when your only motivation to live for another day is to see your masculine parental entity dead, you start to feel you need to reexamine your life and whether it is worth the effort to preserve.
Command And Conquer: Tiberian Sun was not exactly a great game, but it did have far superior elements compared to anything that EA Games has come up with for the series on their own. One such element is the presence of a faction comprised of mutants who have begun to physically show the effects of excessive Tiberium exposure. On the surface, such effects come in the form of crystal formations in the skin, similar to the way skin appears to bubble and twist after the prolonged presence of a skin cancer. The reason this is relevant is because these mutants collectively refer to themselves as The Forgotten. That is a good name for anyone who is autistic and was born prior to 1990. The Forgotten. And whilst it sounds “cool” in context of a videogame where society has all but disappeared in the face of an environmental disaster the like of which even the lunatics in Greenpeace cannot imagine, being one of The Forgotten in a real-world situation is about as much fun as a skin cancer removal.
Feeling scared and lonely on top of all these things is a hell I would only wish on the like of Suzanne Wright. Think about it. How would you like to have your only conversations that do not make you feel suicidal occur online or over a videogame that you pay to play, and have constant skin cancer scares? Or be told that they want to cut a gland out of your face, with the potential side effect of leaving one side of your face permanently droopy? At least my proposed solution to the curebie problem in the form of armed combat might entail a relatively quick and painless death for me. I have seen brief flashes of the final months of life for a terminal cancer patient, in this case a woman who was married to one of my masculine parental entity’s brothers. There is a reason no child in the 1980s ever said anything like “when I grow up, I want to be dying of cancer”. And the world that Australia’s who-cares attitude towards the disadvantaged or outright disabled has made entails waiting around to die. Maybe an Australian (read this word in the most sarcastic, Ironside-like voice you can possibly imagine) thinks this an acceptable situation. As a man who believes a society should be judged by the manner in which it treats those who are not succeeding by conventional standards, I cannot think that way about it.
Is it all horror and terror? Well, no. Sometimes, when one looks back over their life and thinks about what it means, one thinks of the people who have inspired or moved them throughout their life. I have already mentioned many of the ones who did this indirectly through their work in the media. People like Paul Verhoeven or Michael Ironside, to name the best examples. But every once in a while, you meet people in person who also make you wonder if it is really possible to be something better. I wrote in a much earlier entry about neighbours I had with the family name Spencer. On the same token, if a gentleman by the name of Shane Curl who was working as a music teacher out of the Windsor area (what used to be the extreme edge of Western Sydney in some accounts) during the 1990s is out there reading this, I would welcome his contacting me, too.
I mentioned balance in my title for this post. Presently, lately, what I am vicariously balancing the woe with is my writing. It is a poor substitute, but it beats the hell out of having nothing at all. Which brings me to a question. If anyone who is reading this crap (I know there must be some of you out there) wish me to post anything I have written here, please leave commentary to that effect. I will see what I can do about it. For now, if you have gotten through this rambling, thanks for reading.
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In my previous entry, I made reference to how the videogame industry, as well as the entertainment industry in general, has evolved. I also said that the use of the word was subject to certain understandings, if only in different language. I promised that I would explain this, and then seriously forgot to do so for the rest of the entry in question. Well, unlike certain people that I will not mention this time around, I like to keep my promises. I make them with the intent of keeping them, no matter how much it ends up putting me out. So now is a good time to explain what I mean when I say that the videogame industry has evolved over the past thirty or so years.
This means that I need to explain a few things about evolution as I understand them. If you are a scientist, particularly one that deals frequently in evolutionary theory, I beg your indulgence. It is for a good reason.
April 4, 2012 is going to go down in history as one of the top ten worst days I have had in my lifetime. In order to understand how heavy this is, you need a table for comparison. I mean, sure, people profess that this or that day has been the worst that they have had in their life all the time. Especially when their age is somewhere between ten and twenty, and their intelligence quotient is closer to 90 than 120. So I am going to tell you a couple of stories here to give you some precise context and meaning. Continue Reading